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(REQUEST) [1.8.8] GuardSpigot - The most powerful fork (HUGE optimizations, Asynchronous, AntiCrash, Cave 6.0)

Discussion in 'Resource Requests' started by biwy, Sep 17, 2020.

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  1. biwy

    biwy who are u Trusted Ultimate Benefactor Supporter

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    • Name of the plugin you want: GuardSpigot 1.8.8
    • McMarket Link: https://www.mc-market.org/resources/14497/
    • Price: 99USD
    • How it would contribute towards the betterment of the community: GuardSpigot is a TacoSpigot fork focused on protection & huge optimization. One of the servers using is held 850 players online without any TPS or lag problems.)
      it has many features AntiCrash,Asynchronous ect
      In addition to the reviews it has on Mc-Market (5 stars).
    More Featıres
    - Block every NBT exploit (Blockplace, SetCreativeSlot, WindowClick etc.)
    - Block book exploit crash(CustomPayload)
    - Detect and block packet flood
    - Detect redstone abuse (limiter)
    - Optimize redstone algorithms by using PandaWire redstone
    - Make chunks cache instead of loading it again from memory
    - Build chunks on FastUtil library to make them work faster and more reliable
    - Optimize chunk calculations
    - Prevent chunk loading for hoppers, lights and furnances
    - Disable loading nearby chunks
    - Ability to set on how many threads chunks work
    - Option to disable



      • Villager ticking
      • Block ticking
      • Weather ticking
      • Tile entity ticking
    - Toggleable mob tracker
    - Delay between searching for mobs in water
    - Delay between hopper searching nearby items to put into itself or chest
    - Hopper algorithm optimization
    - Delay between searching and checking world entities
    - Set limit of piston pushes
    - Toggleable Mob AI
    - Toggleable mob searching for nearby items and picking them
    - Toggleable PlayerMoveEvent
    - Optimize world time by reducing objects managing it to just one
    - Faster packet compression - less CPU usage (2x SPEED UP) . Default paperspigot compression is 30Mb/s, now GuardSpigot implemented changes to speed it up to 75Mb/s
    - Asynchronous user cache saving
    - Asynchronous player data saving
    - Asynchronous potions
    - Asynchronous world saving
    - Asynchronous EntityTracker
    - Asynchronous world handler - pearls, potions, falling blocks, tnt explosion animations and more!
    - Asynchronous all actions of the player - throwing pearls, potions, items etc.
    - Asynchronous handling packets sent from the server to the player while action
    - EntityTracker has been optimized not to do as many refreshes for each player, it only refreshes when the player needs it. Previously, with more players, it could have been several hundred times per tick! Now it has been reduced by 90%
    - Cave 6.0 generator



      • caveGenerateRate
      • largeCaveGeneratorRate
      • sugareCaneHeightBetween
      • caveMinAltitude
      • caveMaxAltitude
    - Optimized network queue - replaced with destroystokyo CachedSizeConcurrentLinkedQueue
    - Toggleable saving player data
    - Toggleable chunk unloading
    - Optimize spawners algorithm
    - TNT Merge
    - TNT calculation cache
    - Flawless printer
    - Mob Manager, which allow you disable/enable specific mob spawning!
    - Toggleable spawning hostile mobs during day
    - Toggleable burning hostile mobs during day
    - Toggleable death screen
    - Toggleable baby mob spawn from mob-spawner
    - Toggleable AsyncCatcher
    - Set knockback (/setkb, /setknockback)
    - Toggleable mob sounds
    - Set potion speed and distance
    - Enable infinite water sources
    - Taliban pearls



      • through strings
      • through slabs
      • through fence gate
    - Make enderpearls work on unloaded chunks
    - Toggleable mob spawning
    - Set whether sprint on hitting entity is cancelled or not
    - Set lava, water and obsidian durability
    - Toggleable always day mode
    - Toggleable fixEastWest
    - Set FPS optimization (sand, tnt, falling blocks visibility)
    - Block WorldDownloader
    - Every NBT/PING/FLOOD attack will be logged to file "attacks.json" with attacker name, ip address, method attack, date and time
    - An average of 2 updates per week
     
    #1 biwy, Sep 17, 2020
    Last edited: Sep 24, 2020
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