Build Update 2.0.4-DEVLOG
- Texure cache issues on 1.8 when placing a head on the ground will be looked in and fixed hopefully.
- Head animations would need some testers so if you want to help testing soon then please contact me.
- Within a few weeks there will be a cleanup of code (including...
Hey all,
This update fixes the lag that can be found when using latest minecraft versions due to changes in the way they handle their user cache.
Hope you all enjoy,
Hey all,
This update adds the option free-in-creative to the config.yml to exempt players in creative from having to pay for heads.
This also adds the function of showing a special cost in the menu for players exempt from having to pay for heads. This is to allow you to see what the cost is...
Hey all,
This update just makes the simple change of checking for and handling heads that contain no state without error. This shouldn't change how the plugin functions.
Hope you all enjoy!
Hey all!
As well as BlockStore, two more options have been added for naming heads when they're broken.
The current process when naming heads is:
1) Try find the heads name from BlockStore
2) Look for similar heads in the cache and use their name
3) Use a default name set in the config.yml...
Hey all,
This update adds an API to Heads that allows other plugins can use to hook into it and use the heads! Documentation to come.
Hope you all enjoy,
Hey all,
This update fixes the cost of many of the heads in the menu so that their category costs and the default head cost now apply to them.
Sorry for the inconvenience!
Hey all,
This update properly fixes the error in v1.10.3 that v1.10.4 quickly fixed.
This also means that there are ~150 new heads available for you all in this update!
Hope you all enjoy!
Hey all,
This update consolidates multiple of the smaller categories together, so that there is less clutter!
A few new heads have also been added, and the search functionality for some existing heads has been improved.
Hope you all enjoy!
Hey all,
This update removes hat mode from Heads.
Why?
I feel like the feature is only implemented in a half-hearted way, added in on the top without being really well done.
In the future hat mode may make a return, but if it does it will be in a much more feature rich way.
Hope this doesn't...