MultiLobby

 FREE MultiLobby 7.1.2

MultiLobby
◦•●❤♡ ᴄᴏɴᴛᴀᴄᴛ Dekomori on discord ꜰᴏʀ ꜱᴜᴘᴘᴏʀᴛ ♡❤●•◦

Tested Minecraft Versions:
1.8 / 1.9 / 1.10 / 1.11 / 1.12 / 1.13 / 1.14 / 1.15 / 1.16 / 1.17 / 1.18

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40+ big networks (with 1000+ online players) trust in MultiLobby!

Config is different and not compatible with older versions since a new huge update 6.0! Make sure to regen your config!


Active development & support since 2014! 140+ plugin updates!

MultiLobby is a lightweight solution allowing you to have multiple lobby/hub servers on your BungeeCord. MutliLobby will be automatically balancing your players between the servers. It is possible setup multiple balancing groups of servers, not just lobby servers. MultiLobby provides you with many utilities like /lobby or /hub commands, or /glag which shows some basic information about your bungee instance like used RAM, Uptime, players and if you are on linux it also shows "open files" (opened/max).

Features:
- MultiLobby is stable and bug-free plugin that is balancing hubs since 2014!
- MultiLobby allows you to have multiple lobby/hub servers
- Setup multiple balancing groups with different settings
- Compatibility with all lobby selector plugins
- Works with mutli-bungee setup
- Offline & full server detection!
- Server crash protection (players will not even notice something crashed)
-
Shared chat between servers in the same group
- Custom glist format
- Specify servers to config using regex (NEW!)
- Redirect players to groups based on permissions!

- KickMove (aka MoveMeNow) feature included with kick reason blacklist!
- Dynamic MOTD (you can change your motd without restarting your bungee)
- Anti-bot: server switch limits
- SlashLobby system use /<lobby_server_name> to teleport to specific lobby/hub server
- Per-server command blacklist - deny certain Bungee/Bukkit commands on any server connected to bungee from one place
- This plugin was tested on a BungeeCord instance with 3600 players online!
- Compatibility across all BungeeCord versions
- Compatibility with all kinds of modded clients (Technic, FTB... etc.)
- UltimateFriends support
- Party and Friends support
- Fast discord support
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Extensions:
MultiLobby MatchMaker - Reduce minigame start-up times significantly! Fill your servers with players quicker!

ConnectorSigns - Powerful plugin for Lobby servers to let your players join to minigame servers in their available phase with full customizable Sign Format with placeholders.


/Glag:


Shows some basic info about your bungeecord instance. This command will also list your lobby servers and its status.

System load shows you how much busy your system is, there are 3 statuses in MultiLobby:
1. Critical system overload! => Load is higher than your available CPUs
2. System works under pressure! => Everything is ok, but your system is stressed
3. System runs smoothly and clearly! => You have a lot of power to spare
You should keep the system load as low as you can for the best BungeeCord performance.
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/Player:

Command that tells you the server where the specified player is playing, it works like tab-complete, so you can write just /player a and it will find all players with nicks that contain "a".

Shared chat:
MultiLobby contains a shared chat across your lobby servers, so friends can chat even if they are not in the same lobby.
The format of the shared chat can be set in config (colors, server prefix, names etc), by default it looks like this:

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Now with LuckPerms Prefix & Suffix support!


Custom /glist

You can also specify how the /glist command will look like, this option can be enabled or disabled.
How to setup custom glist:
1. delete cmd_list.jar from "modules" folder
2. remove the line "- jenkins://cmd_list" from the modules.yml
3. Enable it in MultiLobby config.yml (custom-glist: true)

After setup and a bit of playing with it your glist can look like this:

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Commands:

/lobby or /hub - Teleports you to a main lobby (or sublobby, if you have multiple fallback layers)
/lobby <number> - Example: You have 4 lobbies and you want to get to the first one so you write /lobby 1 (requieres permission ml.admin / multilobby.directjoin)
/glag - Shows basic bungee info (requieres permission ml.admin / ml.glag)
/glag <group> - NEW: Check specific group!
/player <name> - Tells you on which server the player is
/glist - Custom format (can be enabled/disabled)
/gsend <player> <server> - Teleports player to specified server (requieres permission ml.admin / ml.gsend)
/ggsend <player> <group> - Teleports player to specified server group (requieres permission ml.admin / ml.ggsend)
/forcesend <player> <server> - Forcefully send player to the specified server
/gsay - Broadcast message over all servers connected to current BungeeCord instance (requieres permission ml.admin / ml.gsay)
/mlreload - Reloads the config (requieres permission ml.admin / ml.reload)
/mldebug - Enables debug mode (only for testing) (requieres permission ml.admin / ml.debug)


Permissions:
ml.admin - grants you full access
ml.bypass - bypasses the command spam block feature
ml.gsend - access to the command /gsend
ml.ggsend - access to the command /ggsend (group gsend)
ml.forcesend - access to the command /forcesend

ml.gsay - access to the command /gsay
ml.glag - access to the command /glag
ml.mlreload - access to the command /gsend
ml.debug - access to the command /mldebug

ml.player - access to /player command
multilobby.directjoin - access to /lobby <num> and /hub <num> commands


Configuration:

Code:
#THE GROUPS BELOW ARE JSUT EXAMPLES! YOU CAN DELETE THEM ALL AND START CREATING YOUR OWN!
balancing-groups:
  Lobbies: #your group name here
    balancing: true #Is this group automatically balanced ?
    internal-balancing: false #If you enable this, lobby selector plugins wont work
    clear-chat: false #Clear player chat before joining this group
    is-main: true #Your main hub/lobby group - can be only one
    is-login-group: false #If true, newly connected players are send to this group, only 1 group can have this value set to true
    fallback-group: "Lobbies" #where to send players if the server crashes
    shared-chat: false
    servers: #server names must match exactly (it is case-sensitive) your server names in bungee config
      - Lobby1
      - Lobby2
  Auths: #If you dont have separated auth servers just delete this group
    balancing: true
    internal-balancing: false
    clear-chat: false
    is-main: false
    is-login-group: true
    fallback-group: "null" #Ignored value if this is your login/main group
    shared-chat: false
    servers:
      - Auth1
      - Auth2
  SkyWarsHubs:
    balancing: true
    internal-balancing: false
    clear-chat: true
    is-main: false
    is-login-group: false
    fallback-group: "Lobbies"
    shared-chat: false
    permission-redirect: #List of reidirecs. Player must have the specific permission to be redirected to a different balancing group
      PremiumHub:
        permission: "vip.player" #Permission
        targetGroup: "PremiumSkyWarsHubs" #Balancing group where player will be redirected. Target group must have balancing: true otherwise redirect wont work.
    servers:
      - SWHub-* #"Ends-with" regex will add all servers with names that start with "SWHub-" so for example: "SWHub-01", "SWHub-02", "SWHub-03"
    regex-servers:
      - "[SWHub1-99]" #Full Java Regular expressions here
  PremiumSkyWarsHubs:
    balancing: true
    internal-balancing: false
    clear-chat: true
    is-main: false
    is-login-group: false
    fallback-group: "Lobbies"
    shared-chat: false
    servers:
      - PremiumHub
      - PremiumHub2
 
#Players will be forced to your logingroup of servers after they join your bungee, disabling this will disable logingroup option in the section above, this is useful when you want to just balance your lobby servers and you want that players stays on server where they last logged off or you want to control this feature with another plugin (like BungeeAuthentificator)
force-login-group: true
 

#Can change this if you have more plugins sending players to different servers on the bungee-side
#Values are: [LOWEST, LOW, NORMAL, HIGH, HIGHEST]
#For ViaVersion on bungee-side this must be set to HIGHEST
multilobby-priority: HIGHEST

#Detect if lobby server is offline and redirect players to other lobby which is online (this feature may take additional resources especially RAM, by default this feature is disabled)
#You might experience some issues if you use multi-protocol servers or fake offline detections, just keep it disabled, players will be still able to connect if 1 of your lobby servers goes down, dont worry.
offlinedetection: false

#How often should MultiLobby check the lobby servers if they are online or offline, the interval is in secs. (By default there is an interval 25 seconds, this means that MultiLobby pings all of your lobby servers every 25 secs, if lobby server does not respond to the ping = server is down and MultiLobby will no more be sending players to this server). If there is no online lobby, all players that are trying to connect will be kicked

Developer API:

Dev API will allow you to add groups and servers to them dynamically during runtime. They are not persistent, meaning next restart you will default to your config. You can also send player directly to a specific server without balancing with this API.

MultiLobbyAPI api = MultiLobby.getInstance();

Latest updates

  1. 7.1.2

    7.1.2
  2. N/A

    N/A
  3. N/a

    N/a

Latest reviews

Thank you For the link ;)

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