✅ SafariNet - Premium Mob Catcher plugin

 ✅ SafariNet - Premium Mob Catcher plugin 1.16.2

✅ SafariNet - Premium Mob Catcher plugin
◦•●❤♡ ᴄᴏɴᴛᴀᴄᴛ ꜱʜɪᴍᴍᴇʀᴇɴᴄᴇ ꜰᴏʀ ꜱᴜᴘᴘᴏʀᴛ ♡❤●•◦

Tested Minecraft Versions:
1.8 / 1.9 / 1.10 / 1.11 / 1.12 / 1.13 / 1.14 / 1.15 / 1.16 / 1.17 / 1.18 / 1.19 / 1.20
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SafariNet is a plugin that allows your players to catch and release every mob in the world of minecraft. It's a nice solution if you want to transport mobs throught worlds or even if you want to spawn a certain mob using a dispenser. But, what's the special about this plugin? This plugin works with NBT. That means that this plugin stores all information of a mob, things like saddles, horse variant, donkey chests, customnames, hp, villager trades and armor.

Catching a mob is very simple: At first you need to craft a safarinet, singleuse or reusable. Then you perform a rightclick on a mob, and the whole mob with all its data gets in the egg. Next time you're rightclicking, the mob would be released.

You can also sync all eggs trought your BungeeCord network! Simply use an inventory-sync plugin!

Video

There are two different types of SafariNets - The single use and the reusable SafariNet. The Single-Use SafariNet disappear after use, the reusable empties after use.

Supports:
WorldGuard, GriefPrevention, MyPet, MythicMob, Citizens, Towny

All mobs are supported
100% customizable
Mobs from modpacks are supported
BungeeCord compatible
Crafting-Permission for both eggs
1.8.x, 1.9.x, 1.10.x and 1.11.* compatible

Crafting(Customizable):
IyyI5Wc.jpg


zbhnGZA.jpg


Filled Safari-Net:
qS6nEbU.jpg


You can also use SafariNets in dispensers!
WfBDNC0.jpg


How to Install
  1. Download the plugin
  2. put the SafariNet.jar in your plugin folder
  3. Restart or reload your server
  4. You can blacklist mobs in the config.yml if you want to disable them for SafariNets or change the Display-Name + Lore.
  5. FOR > 1.9 USERS: Remeber that the Sound enum of bukkit changed in 1.9, for instance from "SLIME_WALK" to ENTITY_SLIME_WALK". -> You need to define/change this in the config when using 1.9.
Default-Config:
Code:
# Item with this displayname would turn in a safarinet. Nice to use in Essentials-kit.
pseudo-item:
enabled: true
single-use-display: "&cSingleuse"
reusable-display: "&cReusable"
# Blacklisted mobs can not be caught
blacklist:
- PLAYER
- ENDERDRAGON
can-catch-tamed-mobs: true
disable-mythicmobs: true
play_sound_on_capture: true
sound_on_capture:
  sound: SLIME_WALK
  volume: 1.00
  pitch: 1.00
play_sound_on_spawn: true
sound_on_spawn:
  sound: SLIME_WALK
  volume: 1.00
  pitch: 1.00
# Activate this to only allow certain mobs for player. Example permission: safarinet.catch.pig AND safarinet.release.pig
per-mob-permissions: false
use-permission-for-crafting: false
single-use:
  display-name: "&eSafariNet (Single-Use)"
  lore: "Right click on an entity%to catch it!"
  recipe:
    enabled: true
    line1: "aaa"
    line2: "aba"
    line3: "aaa"
    ingredients:
    - "a:STRING"
    - "b:ENDER_PEARL"
reusable:
  display-name: "&eSafariNet (Reusable)"
  lore: "Right click on an entity%to catch it!"
  recipe:
    enabled: true
    line1: "aaa"
    line2: "aba"
    line3: "aaa"
    ingredients:
    - "a:STRING"
    - "b:EYE_OF_ENDER"
# catch chances. This sections is designed to set a certain chance, whether to success or fail on catch.
# chance goes from 0.0 to 1.0
# Multiple entity can be added.
# remove the '#' if you want to use this section!
catch-chances:
  CREEPER:
    chance: 0.5
    remove-egg-on-fail: true
    remove-entity-on-fail: true
  SKELETON:
    chance: 0.1
    remove-egg-on-fail: true
    remove-entity-on-fail: false

safarinet.use
❯ Allows players to use safari-nets
safarinet.give
❯ Allows players to use the give command
safarinet.reload
❯ Allows players to use the reload command
safarinet.catch.<mob_name>
❯ Permit players to catch certain mobs. Must be enabled in config.
safarinet.release.<mob_name>
❯ Permit players to release certain mobs. Must be enabled in config.
If you want to use permissions, turn on use-permission-for-crafting: true
The crafting-permissions are:
safarinet.craft.singleuse
safarinet.craft.reusable


Commands:

/safarinet reload
❯ Permission: safarinet.reload
/safarinet give (player) (singleuse/reusable) (count)
❯ Permission: safarinet.give

Latest updates

  1. N/A

    N/A
  2. 1.16.2

    1.16.2
  3. 1.16.1

    1.16.1

Latest reviews

update pls
update pls
Love this plugin! Please update! D:
Excellent Plugin, just waiting for the new update.
Great plugin, but update please :D
Great Leak but for some reason it keeps disabling.
In console it just says;
[SafariNet] Disabling SafariNet v1.12.71
Doesn't work with 13/43 mobs so if you plan on capturing any witches, mooshrooms, horses, blazes, elder guardians, guardians, parrots, silverfish, skeletons, spiders, squid, strays, or zombies, sorry but you won't be able to. Fortunately you can capture any other mobs. It does support Mythic Mobs if you enable it as so in the config but certain traits will break. Custom head mobs appear as invisible and my rainbow changing armor zombie will only spawn with the color of armor he was right-clicked on with the SafariNet egg.
It does what it says :D
only sad that mythicmobs is not supported

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